Question by
fuz-heart · Nov 19, 2018 at 04:34 PM ·
rigidbody2djointsaccelerationinertia
So my player is attached to distance joint and it swings to left and right but i want my player to accelerate and revolve around the joint attached point can anyone help me ?
i want the player to revolve around the point even if the velocity is not enough to make it revolve as if the player gets acceleration when its attached to the distance joint.
Comment