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Question by templetccgame01 · Apr 03 at 10:33 AM · collisionphysics3dbreakout

Weird Collisions Between Paddle and Ball (Breakout)

So, I'm trying to put a Breakout minigame in my game, but I ran into this weird problem: The game starts, my ball goes up, as intended, bounces off the first brick and when i try to catch it with my paddle, the ball simply changes its trajectory to be parallel to my paddle. I'm terrible with code, the one I wrote I did following a tutorial I found on the internet. I'll Ilustrate the problem in image. Here's the link to the image

And these are the codes for my paddle and the ball:

 public class YPaddleBreakoutNOVO : MonoBehaviour
 {
     //velocidade de movimento
     public float m_Speed = 20.0f;
     private Rigidbody m_Body;
 
     private void Start()
     {
         m_Body = GetComponent<Rigidbody>();
         //Cursor.visible = false;
     }
 
     private void FixedUpdate()
     {
         //Recebe entrada das setas (vou tentar mudar pro mouse)
         float horizontal = Input.GetAxis("Horizontal");
 
         //cria vetor aplicando a entrada no eixo X
         Vector3 movement = Vector3.zero;
         movement.x = horizontal * m_Speed * Time.deltaTime;
 
         //move o corpo rigido com o vetor de entrada
         m_Body.MovePosition(m_Body.transform.position + movement);
     }
 }


and the ball:

 public class YBreakoutBallNOVO : MonoBehaviour
 {
     //força inicial da bola
     public float m_Force = 1000.0f;
     //referencia rigidbody
     private Rigidbody m_Body;
 
     private void Start()
     {
         
         m_Body = GetComponent<Rigidbody>();
         //define direção incial em Y
         Vector3 direction = Vector3.up;
         //sorteia o valor de X pra criar um angulo pra frente
         direction.x = Random.Range(-0.8f, 0.8f);
         //direction = Vector3.Reflect(raquete.position, Vector3.up);
         //bota força na bola
         m_Body.AddForce(direction * m_Force);
     }
 }


The scene where the minigame is located is a 3D scene, the entire scene is standing (walls go up on the Y axis). Would really appreciate some help!

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