Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by GregPDesUGD · Oct 15, 2016 at 04:33 PM · collidersscritpinglevel loadprefab changing at runtimebreakout

Arkanoid clone: How can I enable/disable colliders in my prefabs while the game runs?

I am building my own kind of Arkanoid as both a side project and a learning opportunity. In my brick prefabs, I decided to use two colliders: Mesh Colliders and Box Colliders. These bricks are not simply box-shaped; they have raised faces on both the front and back sides.

This is what the bricks look like, in a level I just designed called "DieselDucy" following the icon of a YouTube user named DieselDucy: alt text

Since I can have over 100 bricks in a level, is there a way I can disable the Mesh Collider and enable the Box Collider by just the prefabs at runtime when the game starts? I don't know what difference this makes performance-wise, but I think it's easier than using a for loop to go through them and accessing the components there.

unity-answers-october-15-2016.png (109.9 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by pcdrive · Oct 15, 2016 at 07:52 PM

Hi @GregPDesUGD,

Of corse you can. By code you can grab the collider and enable/disable it. As you can see here.

I think you want to use it through scirpts of corse. Use GetComponent(). And then enable disable it as you want =).

If thats what you looking for, i am happy to help you.

Good luck for the solution! =)

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image GregPDesUGD · Oct 15, 2016 at 08:07 PM 0
Share

Of course scripts! What do you expect?! :)

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

physics.OverlapSphere colliders 1 Answer

(Light enabled colliders) given a surface, how to make a collider such that only the portions of the surface in contact with a light source are activated?(Game example included) 0 Answers

Can I make a collider ignore only one other collider? 0 Answers

Ball with sphere collider is hovering, how do I keep the collider and place the ball on the ground? 0 Answers

How to Increase the Size of Colliders in Cloth Component ?! 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges