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Question by rjdfhorn2006 · Mar 12, 2012 at 05:59 PM · physicsrigidbodycollidercar tutorial

Creating a SIMPLE car.

I am creating a driving game for iOS. I want the controls to be very basic so I don't plan to use wheel colliders or anything similar to the car tutorial provided by Unity. Right now, I have the car moving forward, side-to-side, and backwards. My car has a basic collider and rigidbody. Here's the problem, my road has slopes and ramps - the car drives with a speed variable of 85 - whenever it goes up a ramp and lands, the car will bounce and tumble - I want it to land perfectly and continue moving forward. Any idea on how to accomplish this?

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Answer by Meltdown · Mar 12, 2012 at 09:30 PM

Try changing the friction of the bottom of the car or your 'wheels' to minimal so it is more forgiving. It's probably tumbling now because it has too much friction. Look at the various default physics materials and tweak those to your needs.

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