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Question by Darthmaydar · Oct 07, 2015 at 07:09 PM · collidersparticlesystemtriggers

How can I activate a Particle system using a box collider as a trigger

Ive been developing a small mini game where you fly around as a bird pooping on people. I have a prefab called poop which drops downward on the y axis it has a sphere collider attached to it and a rigidbody. I have made a particle system the child of a character who walks around the map the particle system has a box collider which i set as trigger. Now i cant figure out how to make the particle system play when the poop prefab hits it,............ Can anyone help me pls

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Answer by Jessespike · Oct 07, 2015 at 08:11 PM

Have you tried OnTriggerEnter()?

 void OnTriggerEnter(Collider other) {
     GetComponentInChildren<ParticleSystem>().Play();
 }

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avatar image Darthmaydar · Oct 09, 2015 at 07:10 AM 0
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thank you worked like a charm now theres a nice big poop splat that comes off the character :)

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Answer by ItsaMeTuni · Oct 07, 2015 at 08:38 PM

Try this out:

  void OnTriggerEnter(Collider other) {
         if (other.tag == "character") {
             GetComponentInChildren<ParticleSystem> ().Play ();
         }
     }

set your character tag to "character". this code is attached to the character.

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avatar image Darthmaydar · Oct 09, 2015 at 07:11 AM 0
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This also worked either method is acceptable and in this case it would be wise to tag the character anyhow so thank you sir

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