Question by
Kurs_H · Jan 12, 2019 at 12:38 PM ·
blendingtransparent shaderalpha channel
Stretching Transparent texture
I need to mix 2 shaders in one 1 material. I have a primary Albedo - a texture with Alpha transparency, which I made in Blender and a Secondary Albedo - a procedural texture of stucco. The problem is when I'm trying to set "alpha is transparent" in import settings of a texture. I see strange stretching of pixels which should be transparent. I tried to change settings, find an answer in google for a several days, but couldn't to avoid this bug (checked in Unity 2018.3.1f1 and 5.6.3p2).
Is there any simple way to blend 2 shaders in Unity (with changing percentage of blending) without scripting in C#?
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8edc0c7c5c22e3d3280154e5d1cbfb101.png
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