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Question by Kurs_H · Jan 12, 2019 at 12:38 PM · blendingtransparent shaderalpha channel

Stretching Transparent texture

I need to mix 2 shaders in one 1 material. I have a primary Albedo - a texture with Alpha transparency, which I made in Blender and a Secondary Albedo - a procedural texture of stucco. alt text The problem is when I'm trying to set "alpha is transparent" in import settings of a texture. I see strange stretching of pixels which should be transparent. I tried to change settings, find an answer in google for a several days, but couldn't to avoid this bug (checked in Unity 2018.3.1f1 and 5.6.3p2). alt text


Is there any simple way to blend 2 shaders in Unity (with changing percentage of blending) without scripting in C#?

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Answer by Kurs_H · Jan 14, 2019 at 02:06 PM

Any help?

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