Can unity ignore file formats such as png, jpg, or gif?
I'm working on a code that needs to display lots of different images. Right now I have a simple code that just checks to make sure an image file exists in the assets section the problem is that I need to specify the file format beforehand.
 public class FileTester : MonoBehaviour
 {
     string folderName = "Assets/Images/sunset.png";
 
     // Start is called before the first frame update
     void Start()
     { 
         string fullPath = Path.GetFullPath(folderName);
         Debug.Log(fullPath);
 
         bool success = File.Exists(fullPath);
         Debug.Log(success);
     }
As you can see the code looks for a file called sunset.png and when it finds the file it returns true to the console. If, however, I were to change the path to "Assets/Images/sunset" and refer to the image as sunset not sunset.png the code returns false. The problem that arises is that I need the code to work the same for pngs, jpgs, jpegs, gifs, etc.
Does anyone have any suggestions?
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                