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Question by rynasiewiczk · Mar 17, 2020 at 11:34 PM · unity 5compilation

Failed to get socket connection from UnityShaderCompiler shader compiler! /Applications/Unity/Hub/Editor/5.6.4f1/Unity.app/Contents/Tools/UnityShaderCompiler

When trying to open a project in Unity 5.6.4f1 ( and for reasons I cannot upgrade...) in EditorLog i repeatedly get a log about a failure:

Launching external process: /Applications/Unity/Hub/Editor/5.6.4f1/Unity.app/Contents/Tools/UnityShaderCompiler Failed to get socket connection from UnityShaderCompiler shader compiler! /Applications/Unity/Hub/Editor/5.6.4f1/Unity.app/Contents/Tools/UnityShaderCompiler UnityEngine.Camera:Render() UnityEditor.GameObjectInspector:DoRenderPreview() (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/GameObjectInspector.cs:837) UnityEditor.GameObjectInspector:RenderStaticPreview(String, Object[], Int32, Int32) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/GameObjectInspector.cs:855) UnityEditor.AssetPreviewUpdater:CreatePreviewForAsset(Object, Object[], String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33)

This segment appears every few normal-looking lines.

I'm working on MacOS, and this issue doesn't appear on Windows.

Is there something I can do to fix this? I was thinking about replacing Unity Shader Compiler somehow, but where to find one that could work and how to do that?

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avatar image rynasiewiczk · Mar 17, 2020 at 11:34 PM 0
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Here is a bigger piece of Editor Log:

 Launching external process: /Applications/Unity/Hub/Editor/5.6.4f1/Unity.app/Contents/Tools/UnityShaderCompiler
 Failed to get socket connection from UnityShaderCompiler shader compiler! /Applications/Unity/Hub/Editor/5.6.4f1/Unity.app/Contents/Tools/UnityShaderCompiler
 UnityEngine.Camera:Render()
 UnityEditor.GameObjectInspector:DoRenderPreview() (at /Users/builduser/buildslave/unity/build/Editor/$$anonymous$$ono/Inspector/GameObjectInspector.cs:837)
 UnityEditor.GameObjectInspector:RenderStaticPreview(String, Object[], Int32, Int32) (at /Users/builduser/buildslave/unity/build/Editor/$$anonymous$$ono/Inspector/GameObjectInspector.cs:855)
 UnityEditor.AssetPreviewUpdater:CreatePreviewForAsset(Object, Object[], String) (at /Users/builduser/buildslave/unity/build/Editor/$$anonymous$$ono/AssetPreviewUpdater.cs:33)
 
 [/Users/builduser/buildslave/unity/build/Tools/UnityShaderCompiler/ShaderCompilerClient.cpp line 217] 
 (Filename: /Users/builduser/buildslave/unity/build/Editor/$$anonymous$$ono/Inspector/GameObjectInspector.cs Line: 837)
 
 GL.End requires material.SetPass before!
  
 (Filename: /Users/builduser/buildslave/unity/build/Runtime/GfxDevice/DrawImmediate.cpp Line: 174)
 
 GL.End requires material.SetPass before!
  
 (Filename: /Users/builduser/buildslave/unity/build/Runtime/GfxDevice/DrawImmediate.cpp Line: 174)
 
 GL.End requires material.SetPass before!
  
 (Filename: /Users/builduser/buildslave/unity/build/Runtime/GfxDevice/DrawImmediate.cpp Line: 174)
 
  done. [Time: 64480.902344 ms] 
 Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
 System memory in use before: 0.79 GB.
 System memory in use after: 0.79 GB.
 
 Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 3242.
 Total: 9.816587 ms (FindLiveObjects: 0.236215 ms CreateObject$$anonymous$$apping: 0.122101 ms $$anonymous$$arkObjects: 9.134473 ms  DeleteObjects: 0.322359 ms)
 
 Updating Assets/Resources/_LinkedAssets/Enemies_v2/Setting 3/S3_PatternDrone5_Ceiling.prefab - GUID: 22ab36809e9caf043b929c17b9374a50...
 Launching external process: /Applications/Unity/Hub/Editor/5.6.4f1/Unity.app/Contents/Tools/UnityShaderCompiler
 Failed to get socket connection from UnityShaderCompiler shader compiler! /Applications/Unity/Hub/Editor/5.6.4f1/Unity.app/Contents/Tools/UnityShaderCompiler
 UnityEngine.Camera:Render()
 UnityEditor.GameObjectInspector:DoRenderPreview() (at /Users/builduser/buildslave/unity/build/Editor/$$anonymous$$ono/Inspector/GameObjectInspector.cs:837)
 UnityEditor.GameObjectInspector:RenderStaticPreview(String, Object[], Int32, Int32) (at /Users/builduser/buildslave/unity/build/Editor/$$anonymous$$ono/Inspector/GameObjectInspector.cs:855)
 UnityEditor.AssetPreviewUpdater:CreatePreviewForAsset(Object, Object[], String) (at /Users/builduser/buildslave/unity/build/Editor/$$anonymous$$ono/AssetPreviewUpdater.cs:33)

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