Dependent compilation for diferent users
Hello everyone. I have a situation here at the studio. I need to test my scripts for my part of the project, but the animation department want to test theirs animations wich, in the "timeline" of story (not the Timeline component by the way), are just before my part to test. So, I wonder if I can add something like "#if UNITY_EDITOR" for a specific user or group of users, to let me skip theirs animation and test directly my part and they watch theirs animations.
Actually, I have this
#if UNITY_EDITOR
initialAnimator.gameobject.SetActive(false);
#endif
But I need something like this
#if UNITY_EDITOR && USER_1
initialAnimator.gameobject.SetActive(false);
#endif
Is there a way to do this?
Thanks!
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