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Question by DayyanSisson · Aug 10, 2012 at 06:41 PM · physicsraycastspherecastarguments

SphereCast Arguments

I've been trying to SphereCast but I can't seem to put the arguments in the right order no matter what I do. Here's what I've tried:

 Ray sCast = new Ray(hit.point, finder.forward);
 Physics.SphereCastAll(sCast, brushSize, finder.forward, brushSize, out sHit);

sHit = RaycastHit
sCast = Ray
brushSize = distance/radius
finder.forward = direction

What do I keep doing wrong here?

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Answer by ScroodgeM · Aug 10, 2012 at 08:50 PM

http://docs.unity3d.com/Documentation/ScriptReference/Physics.SphereCastAll.html

RayCastHit[] hits = Physics.SphereCastAll(hit.point, brushSize, finder.forward, brushSize);

SphereCastAll returns ALL hits, so there's no single argument 'out hit'

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