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Question by mstachowsky · Oct 10, 2019 at 03:21 PM · spherecast

Spherecast only works twice

I am working with the basic roll-a-ball game. I want to add functionality where, if the player clicks near, but not necessarily on, one of the objects in the scene, something else happens. I am using SphereCast to do this, but for some reason it only works twice. In the code below, I can click on any object in the scene and see its tag correctly. I then click on another object with a distinct tag and see that one's tag as well. However, I can't do that again - if I click on any object with a distinct tag, I still see the last clicked object's tag.

This code runs in a distinct game object called "MouseHandler", which is empty but runs the script below, which is really just its Update() function

Any thoughts?

 // Update is called once per frame
 void Update()
 {
     
     //get a ray pointing along the mouse direction
     if (Input.GetMouseButtonDown(0))
     {
         RaycastHit hit;
         Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
 
         if (Physics.SphereCast(ray, 0.1f, out hit) == true)
         {
             count++;
             Debug.Log(hit.collider.tag);
         }

     }
 }
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