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Question by DylanMB · Jan 02, 2013 at 09:13 AM · physicsblendervehicle

Car rolls over when turning in real-time

I Followed a tutorial on making a car, and it worked fine but then when i created a more complex model of a car at the slightest turn with a little speed the car rolls. I think it may have something to do with coliders and rigid body? I have tried a few thing but am stuck. I made the model in Blender

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avatar image Fattie · Jan 02, 2013 at 12:24 PM 0
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this is, honestly, too broad a question for here. As Stephan perfectly explains, cars are $$anonymous$$dbogglingly complex - you could have any one of literally dozens of problems.

$$anonymous$$gest you go to the FORU$$anonymous$$ site and post your whole project. Good luck!

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Answer by StephanK · Jan 02, 2013 at 09:22 AM

Hard to answer this, as cars are complex systems and there are many things that could go wrong. The most likely thing is that the center of mass for your rigidbody/car ist too high. You can try to fix that via scripting using the rigidbody.centerOfMass property.

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avatar image DylanMB · Jan 02, 2013 at 12:15 PM 0
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thank you, how would i write this in a script though?

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