Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by TobySk · Apr 29, 2018 at 11:56 AM · rotationrigidbodyrigidbody.moveposition

Rotate my player around my locked target.

I'm trying to make my player rotate around the target when I press a button to focus on it. I get it to work when I have my rigidbody is kinematic. However I want to be able to achieve the same thing without kinematic on so that I can interact and walk into objects. I asume the rb.MoveRotation is the function I should be using for this. However I cannot find anything that makes me understand how to apply it in my current situation. Any help is appriciated.

 public Rigidbody rb;

 void Awake () {
     rb = GetComponent<Rigidbody>();       
 }
         if (lStickPressed)
             {
             //Debug.Log("Locked Onto: " + tar);
             Vector3 tarPos = new Vector3(eFinder.tar.transform.position.x, eFinder.tar.transform.position.y, eFinder.tar.transform.position.z);
             rb.transform.LookAt(tarPos);
 
             //old rotation with rigidbody is kinematic
             Quaternion q = transform.rotation;
             q.eulerAngles = new Vector3(0, q.eulerAngles.y, q.eulerAngles.z);
             transform.rotation = q;
 
             // Movement
             Vector3 movementf = transform.TransformDirection(new Vector3(hAxis, 0, vAxis) * speed * Time.deltaTime);
             rb.MovePosition(transform.position + movementf * speed * Time.deltaTime);        
         }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by TobySk · May 01, 2018 at 06:56 PM

Managed to figure it out. If anyone googles this in the future here's my solution:

             Vector3 tarPos = new Vector3(eFinder.tar.transform.position.x, eFinder.tar.transform.position.y, eFinder.tar.transform.position.z);
             rb.transform.LookAt(tarPos);
 
             //TEst
             Quaternion q = rb.rotation;
             q.eulerAngles = new Vector3(0, q.eulerAngles.y, q.eulerAngles.z);
             rb.MoveRotation(q); 
 
             // Movement
             rb.MovePosition(transform.position + movementf * speed * Time.deltaTime);        
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

132 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How do I implement both Rigidbody.MovePosition and Rigidbody.MoveRotation simultaneously? 1 Answer

Rigidbody goes wonky after collision 0 Answers

Rotate player (rigidbody) towards his movement 2 Answers

How to make a RigidBody not go into ground when tilted foward? 2 Answers

What is the most accurate method of calculating total rotations of a rigidbody? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges