Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by boatkay · Aug 12, 2016 at 05:37 AM · inputmanagerrigidbody.velocityrigidbody.moveposition

How to move an rigidbody left and right as it is moving up

I have a game object with a rigidbody. It is like a space which is continuously moving up and then when the player presses the left arrow, I want the object to shift left to avoid obstacles. I have been trying to use rigidbody.moveposition to do that but when ever i press the left button, the spaceship moves to left and stop moving up and then also disappear from the screen. How can I fix this so that when the user presses left, the spaceship moves smoothly to the left as it keeps moving up. This is the code that I used:

  public class PlayerController : MonoBehaviour {
                 Rigidbody2D rb;
                 public float gameSpeed;
                 bool moveLeft;
             

             // Use this for initialization
             void Start ()
             {
                 rb = GetComponent <Rigidbody2D> ();
             }
             
             // Update is called once per frame
             void Update ()
             {
                  if (Input.GetKeyUp (KeyCode.LeftArrow)) 
                 {
                     moveLeft = true;
                 }
             }
         
             void FixedUpdate ()
             {
                 MovePlayer ();
             }
         
             void MovePlayer ()
     {
         rb.velocity = (new Vector2 (0, 1f)) * gameSpeed; //Move player continuosly up
                 //Move Player to left and right as player keeps moving up.
         if (moveLeft) 
         {
             rb.MovePosition (new Vector2 ((transform.position.x - 1.4f), transform.position.y));
         }
     }

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by flatalex123 · Aug 12, 2016 at 09:06 AM

Try and use (not sure if this will work)

transform.position += new Vector3(0, 0, 0);

change the 0s to what you want first one is x then y then z. I think

eg first 0 to 5

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by saadali211 · Feb 21, 2017 at 07:20 PM

Here is how to do it.

https://www.youtube.com/watch?v=Csi3LHyQSAc

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

65 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

gameObject can't move and collide after setting it off and setting it on again. 0 Answers

Argument: Input Axis Horizontal is not set up. 3 Answers

Input Manager - prevent keyboard keys mapping to Xbox controller buttons 1 Answer

Input System 2019 : onCreatePlayer and onDestroyPlayer 0 Answers

GetComponent().velocity); doesn't work anymore there is no velocity first it was rigidbody2D.velocity = velocity; 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges