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Question by Geta-Ve · Jan 08, 2013 at 06:34 PM · iostestinggame centersandbox

Game Center Testing iOS

So, my question in a nutshell is >

How can I start testing Game Center integration for iOS?

However, more specifically it is this >

When I launch my game, the Game Center window pops up with the Sandbox login/pass. When I try to sign in with a dummy account it says that 'This game is not recognized by Game Center'.

What has already been done.

  • Have Dev Account

  • Have ITC Account

  • Made AppID (pretty sure its correct, does the 'com.company.game' actually matter, IN REGARDS TO, what your actual company name is? (this is the only step I have not tested because I would really like to avoid making yet ANOTHER appid.

  • Have Provisioning set up on phone (with said AppID)

  • Have the Bundle ID / AppID input into Unity

  • Have ITC test game set up (not submitted obviously) - with pics, with GC enabled, with a test LB -though no Ach

  • Have created a Sandbox GC / Apple account

  • Have created a test user in ITC (have no clue if it was necessary)

  • Have switched GameKit to optional / required (both) in xcode

  • Have closed / opened / reclosed / opened / rebuilt / rerun / whatevs the game and GC

I have literally tried almost everything. I can not figure this out. Something to note, I am not the programmer, but the programmer is using this script >

http://docs.unity3d.com/Documentation/Components/net-SocialAPI.html

I really hope I am just doing something super stupid here. Any help is insanely appreciated.

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avatar image Geta-Ve · Jan 10, 2013 at 12:28 PM 0
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Not sure if this bumps or not, but I'd sure love any kind of response, as I am completely lost at this point. :(

I shall keep searching though! :)

avatar image AlucardJay · Jan 10, 2013 at 01:09 PM 1
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Ok, this is what I have read but not practiced, so just trying to help but not very well!

So you build a game, xCode out to the device, run it, submit a score, check the leaderboard but no score. Have a second device/friend with the build also. Then become GameCenter friends. You play the game, send your score, then quit the app. Then have your friend play the game and check the leaderboard. This is apparently the point where the leaderboard finally looks like it is working (hopefully) when your friend can see your score, then try back and forth. so fingers crossed for ya, post back any findings or results. And this shall serve as a bump too at least =]

avatar image Geta-Ve · Jan 10, 2013 at 01:16 PM 0
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Hey alucardj!

Thanks for the response! At the moment, the big issue is that I can't even get signed in to Game Center.

Guess I should have stated that in the original post. oops. Let me go edit. :)

When I sign in it gives me this error. 'This game is not recognized by Game Center'

avatar image AlucardJay · Jan 10, 2013 at 01:22 PM 0
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Being just on hearsay and not practice, I could get vaguer here.

Yes to does the 'com.company.game' actually matter that is something to do with your provisioning code, or the name /settings to the app when you set the app up in iTunes Connect. Start there, sniff around for anything obvious to where the provisioning development code and the Unity Export/Project Settings information line up.

Hopefully then this shall make 'This game is not recognized by Game Center' go away!

avatar image AlucardJay · Jan 10, 2013 at 01:30 PM 0
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BundleIdentifier , that is what the com.company.game is. Check in iTunes Connect to see if that information is visible. This is associated with the AppID , not the provisioning, so try that tab =]

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Answer by gabriele-picco · Mar 23, 2017 at 08:16 AM

You need to log in with your developer account, or add accounts to the test in the iTunes Connect console. If you're in a hurry you can take a look at my assets: https://www.assetstore.unity3d.com/en/#!/content/74953

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