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Question by RancidWheel · Apr 08, 2017 at 08:27 PM · camera2d gamecharactercontrollerdestroy objectsandbox

main camera is being destoyed by the script. i want to destroy blocks with left mouse click, not the camera

i'm using the Standard Assets 2D character. i changed in the "PlatformerCharacter2D" code this part

  private void Update()
         {
             if (!m_Jump)
             {
                 // Read the jump input in Update so button presses aren't missed.
                 m_Jump = CrossPlatformInputManager.GetButtonDown("Jump");
             }
 
             if (Input.GetMouseButtonDown(0))
             {
                 Vector3 c = Camera.main.ScreenToWorldPoint(Input.mousePosition);    
                 RaycastHit2D colpo = Physics2D.Raycast(transform.position, c - transform.position);  
                 if (colpo.collider.gameObject != null)
                 {
                     Destroy(colpo.collider.gameObject);
                 }
 
             }
 
         }
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