Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by hoodoo · May 10, 2016 at 06:04 AM · appstoresandboxsubmissionmac app store

Mac App Store Sandboxing - getting some Sandbox: storeuid deny messages

I've followed all the directions on this thread: http://forum.unity3d.com/threads/found-a-way-to-sandbox-unity-osx-stand-alones-for-mac-app-store.100916/

When I do all of the steps, everything seems to be working well and no errors occur. So then after I install the pkg file, it puts my game into /Applications and I try running it.

First I get a prompt for the App Store Developer login, enter my credentials and then I get an error saying the app is damaged and re-download from the app store.

In the Console I see several Sandbox deny errors. Do I need to worry about these and is there a way to prevent them? I cannot actually run my game after it's all signed and built:

 5/9/16 7:29:16.658 PM lsd[254]: LaunchServices: Could not store lsd-identifiers file at /private/var/db/lsd/com.apple.lsdschemes.plist
 5/9/16 7:29:17.311 PM com.apple.xpc.launchd[1]: (com.meierdevelopment.grimmwald.474912[50566]) Service exited with abnormal code: 173
 5/9/16 7:29:17.000 PM kernel[0]: Sandbox: storeassetd(376) deny(1) file-read-data /dev
 5/9/16 7:29:31.000 PM kernel[0]: Sandbox: storeuid(5347) deny(1) mach-lookup com.apple.inputmethodkit.launchagent
 5/9/16 7:29:31.000 PM kernel[0]: Sandbox: storeuid(5347) deny(1) mach-lookup com.apple.inputmethodkit.launcher
 5/9/16 7:29:31.000 PM kernel[0]: Sandbox: storeuid(5347) deny(1) mach-lookup com.apple.inputmethodkit.getxpcendpoint
 5/9/16 7:29:31.000 PM kernel[0]: Sandbox: storeuid(5347) deny(1) mach-lookup com.apple.inputmethodkit.launchagent
 5/9/16 7:29:31.000 PM kernel[0]: Sandbox: storeuid(5347) deny(1) mach-lookup com.apple.inputmethodkit.launcher
 5/9/16 7:29:36.000 PM kernel[0]: Sandbox: storeuid(5347) deny(1) mach-lookup com.apple.inputmethodkit.launchagent
 5/9/16 7:29:36.000 PM kernel[0]: Sandbox: storeuid(5347) deny(1) mach-lookup com.apple.inputmethodkit.launcher
 5/9/16 7:29:36.000 PM kernel[0]: Sandbox: storeuid(5347) deny(1) mach-lookup com.apple.inputmethodkit.getxpcendpoint
 5/9/16 7:29:37.822 PM akd[332]: success
 5/9/16 7:29:38.207 PM akd[332]: success
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by hoodoo · May 25, 2016 at 03:22 PM

The errors above apparently are not a problem as my app is live now on the Mac App Store: https://itunes.apple.com/app/id1050503462

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Trying to configure my project for AppStore submission? Help! 0 Answers

Submitting Unity iOS App to iTunes: "Does Product Use Encryption?" 3 Answers

Submitting an app to the mac app store issues. 1 Answer

Do I really need to switch off "Use Player Log" for Mac App Store 1 Answer

How to solve ITMS-90809: Deprecated API Usage? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges