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Question by RandomNobodyEU · May 05, 2015 at 02:51 AM · c#asyncpipe

Pipestream async operations disconnect server(?)

Hi there!

I am working on a game that uses pipes to transmit some data from one process to another, and it all works perfectly when I use blocking operations (e.g. NamedPipeServerStream.Connect) but when I use their asynchronous variants (NamedPipeServerStream.BeginWaitForConnection) the pipe gets disconnected and throws an "operation completed" exception

I have tested my code in my other application which runs on .NET 4.5 and it works fine there.

Code:

         NamedPipeServerStream _pipeServer;
         NamedPipeClientStream _pipeClient;
         void WaitForConnectionCallback(IAsyncResult result)
         {
             try
             {
                 _pipeServer.EndWaitForConnection(result);
                 Debug.Log("Connected");
             }
             catch (Exception ex)
             {
                 Debug.Log("WaitForConnectionCallback Exception: " + ex);
             }
         }
 
         void StartServer()
         {
             try
             {
                 Debug.Log("Creating pipe server");
                 _pipeServer = new NamedPipeServerStream(@"\\.\pipe\localPipe", PipeDirection.Out, 1, PipeTransmissionMode.Byte, PipeOptions.Asynchronous);
                 Debug.Log("Waiting for connections");
                 _pipeServer.BeginWaitForConnection(WaitForConnectionCallback, null);
 
                 Debug.Log("Creating pipe client");
                 _pipeClient = new NamedPipeClientStream(".", @"\\.\pipe\localPipe", PipeDirection.In, PipeOptions.Asynchronous);
                 Debug.Log("Connecting pipe client");
                 _pipeClient.Connect(100);
 
                 Thread.Sleep(1000);
 
                 Debug.Log("Cleaning up server");
                 if (_pipeServer.IsConnected)
                     _pipeServer.Disconnect();
                 _pipeServer.Close();
                 _pipeServer.Dispose();
 
                 Debug.Log("Cleaning up client");
                 _pipeClient.Close();
                 _pipeClient.Dispose();
             }
             catch (Exception ex)
             {
                 Debug.Log("StartServer Exception: " + ex);
             }
         }

Anyone know a fix? Thanks in advance!

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Answer by Razia Mahmood · Jul 21, 2015 at 03:54 PM

All i know is Unity3D uses .Net 3.5 which don't support asynchronous operations. From some fourm Someone refer to download Microsoft Reactive Extensions and add those libraries as references. http://stackoverflow.com/questions/5050004/system-threading-tasks

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