Question by
oliverbrace · May 14, 2020 at 12:19 PM ·
unity 5cameraturn-basedcamera viewportrpg-game
Multiple Cameras vs single camera that moves
Hi. Very new to Unity so apologies if my question is stupid but I've tried to find similar ones and cannot seem to find anything (which I assume means my question is very stupid)
I have multiple characters in the level. When it is their turn I want them to fill up most of the screen as the camera very slowly circles around them (the player is then given a list of options of what this character can do).
Since this position is different for each character's turn (also applies to enemies) is it better to have a single camera that changes position for each turn or start with multiple cameras (say 8 for a 4 by 4 fight) and then just actiavte and deactive them as needed.
Apologies if the question isn't quite clear. Thanks.
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