Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by nikomikulicic · Aug 26, 2015 at 12:47 PM · playerprefsserializationscriptableobjectsavingpersistence

Saving players progress in ScriptableObject asset

Hi everyone!

I've been reading about ScriptableObjects lately and I find them very useful for storing static data like predefined level properties, ammo types, enemy type properties etc...

However, I was wondering can ScriptableObjects be used to save players progress? Is it recommended way to do it?

For example, I'd like to publish a game on iOS. A player will be able to solve levels and best time for each level will be saved. Where should I save players best times? Is it possible to have that information stored on a ScriptableObject named PlayerProgress in projects folder? Should that kind of information rather be kept on special place on disk like Application.persistentDataPath? Can it be done with ScriptableObject at all or does it have to be some kind of serialization or trough PlayerPrefs?

Thank you very much for your help!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by cjdev · Aug 26, 2015 at 08:54 PM

You have various options when it comes to storing your game state and there's a good Unity tutorial about it here. The method you use is mostly dependent on the complexity and size of the information you need to save. If you just want to save a few variables about the player and maybe which level is the current one then player prefs might be ideal. If, on the other hand, you want to save hundreds or thousands of objects you might want to look at XML serialization and the XDocument and XElement classes. Ultimately, the recommended way to save the state of your game will depend entirely on the needs of your game.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

PlayerPrefs v. XML File for Saving Data? 1 Answer

Save/Load Animation State of Instantiated Prefabs 0 Answers

Created Assets not persisting after closing/opening editor 1 Answer

Scriptable objects become volatile on android 1 Answer

Unity Not Loading 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges