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Question by Fuhans · Nov 21, 2013 at 01:57 PM · c#turn based

Center camera to an object programatically

Hai, i created a turn based strategy game in unity3d and i am posting in here because i wanted to ask you guys in this forum a question. How do i center the camera to an object? lets say i got 1 object which is circle, and another object which is cylinder and my camera is on third person view (i modify it on working view in unity3d, not in code). I want to center my camera to that cylinder when the turn of circle is 0.

Basically, when i click the object (cylinder), the camera centered in the center of that object.

How do i do that? Thanks

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Answer by Panik.Studios · Nov 21, 2013 at 02:29 PM

Could you assign different camera to each object and write a code to only turn on the camera if selected, and if none are selected go back to main camera?

Or Have one camera that transforms to mouse position on mouse down

Modified Mouse look script

Sure my ideas suck, but it's something to consider while waiting for someone experienced to read your post. Good Luck with it ;)

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