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Question by bromley · May 20, 2017 at 10:05 AM · lightinglighttogglebakedlightingturn

Toggle Baked Light

I would create a lighting system where you can turn on/off the lights using lightswitches, so if I use realtime lights this will be good. But the quality of realtime lights is not what I want, and I'm trying to use baked (or mixed) lights. Now the question is: how can I switch on/off a baked lights when I want?

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avatar image bromley · May 21, 2017 at 06:21 AM 0
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Any advice?

avatar image Pangamini · May 21, 2017 at 08:48 AM 0
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It would be a cool feature indeed, i mean Quake had it... but unity static baked light engine doesn;t supoort this AFAI$$anonymous$$. You can try this with enlighten / dynamic baked lights. It does give you indirect lighting and you can even move lights in realtime.

avatar image bromley Pangamini · May 21, 2017 at 10:31 AM 0
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The problem with dynamic baked lights is that if you turn off the light, there will be a lit area due the pre-computed lightmap. I want completely dark areas when i turn off the light.

avatar image Pangamini bromley · May 22, 2017 at 10:44 AM 1
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Not if you use this feature

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Answer by Shadex · May 24, 2017 at 07:39 AM

You can't Baked lighting off to my knowledge, but you can switch out light-maps. What i would do is bake a lightmap with the lights on and a lightmap with the lights off, Then swap the lightmaps by script whenever you "flip the switch". Attached is a link to light-map switcher script for reference. I didn't write it, but you should be able to adapt it to your needs.

http://wiki.unity3d.com/index.php/LightMapSwitcher,

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