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Question by Kek_Kek · Jun 28, 2018 at 03:21 AM · arrayarrayssetactiveenable

Set Objects in array active

I have a respawn script where after a variable is set true in another script, a wait coroutine would start and the array would be set active. I keep getting the error Assets/Scripts/Player/Respawn.cs(23,13): error CS1061: Type UnityEngine.GameObject[]' does not contain a definition for enabled' and no extension method enabled' of type UnityEngine.GameObject[]' could be found. Are you missing an assembly reference?

I looked over the internet and couldn't find any solution to my problem.

Script:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Respawn : MonoBehaviour {
 
     public int Wait;
 
     public GameObject[] gas;
     public int currentIndex = 0;
 
 
 
     private static bool Touch;
     // Use this for initialization
     void Start () {
 
         gas = GameObject.FindGameObjectsWithTag("Gas");
     }
     IEnumerator Respawning()
     {
         yield return new WaitForSeconds(Wait);
         gas.enabled = true;
     }
     // Update is called once per frame
     void Update () {
         Touch = Gas.Touched;
 
         if (Touch)
         {
            
             Debug.Log("Touch");
             foreach(GameObject _obj in gas)
             {
                 StartCoroutine(Respawning());
             }
         }
     }
 }
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Answer by dan_wipf · Jun 28, 2018 at 05:08 AM

well you could either make a for, or a foreach loop. you get the error because you can't enable a GameObject. you have to set it active(like GameObject.SetActive(true)).

 //foreach loop
 
 foreach(GameObject obj in gas) {
 obj.SetActive(true);
 }
 
 // for loop
 
 for(int i = 0; i < gas.Length; i++;) {
  gas[i].SetActive(true);
 }
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avatar image imaearth289 · Jun 28, 2021 at 05:57 PM 0
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