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Question by kuba86699 · Mar 29 at 07:50 PM · cameracrosshairworldtoscreenpointship

Spaceship crosshair

Hello. I started doing a space shooter. I have a problem with the player ship's sight. I mean controlling the ship from a third person perspective. I want the camera crosshair to appear on the screen, as well as the player ship's crosshair to point to where the player's ship is pointing. I mean a fairly common effect seen, for example, in the game "World of Warplanes". I have no problem with the camera crosshair. I have a problem with the player ship's crosshair. I am using this code to set the crosshair for a ship:

 Camera camship = GameObject.Find("CameraShip").GetComponent<Camera>();
 
         ShipAim.transform.position = camship.WorldToScreenPoint(this.transform.forward * 1000);

However, for some reason the player's crosshair completely slips off the canvas with randomly changing positions. Does anyone have an idea what is wrong? I have tried several ways to solve this problem, but the effect has always been the same. I am asking for help and possible explanation if anyone knows the source of the problem

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Answer by kuba86699 · Mar 30 at 12:03 PM

I solved the problem. I'm a total idiot. I've been learning C # for a while now and I made a fatal mistake. Correctly written code from the question should look like this:

 Camera camship = GameObject.Find("CameraShip").GetComponent<Camera>();
 
 Vector3 test = this.transform.position + (this.transform.forward * 1000);
 
 Vector2 SipAimVector = camship.WorldToScreenPoint(test * 1);
 
 ShipAim.transform.position = SipAimVector;

At least it works fine for me. How could I have missed it before

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