Question by
smmurad · Sep 17, 2017 at 04:15 PM ·
multiplayerrealtimestrategy
Multiplayer RTS using Unity Multiplayer system
I am in a game development team, and we are making a Multiplayer RTS game. My question is if it would be feasible to use the multiplayer API which is in Unity, or if we should rather build a more specialized networking system. The game is aimed to have multiple players in each team.
I would appreciate any answers, or even better a quick skype-call for potentially more detailed answers.
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