Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
13 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by NobodyAdam · Jul 25, 2021 at 09:35 AM · scriptableobjecteffectturn-based

How to attach attack effect scripts to the attack scriptableobject in a turn based battler.

https://www.youtube.com/watch?v=cdW3QEExfiE

I've been trying to find a better way to add effects to the attacks, here's a little video of how i currently do it.

I have a base BattleEffects class that I inherit from to make specific effects, ie: give status effect. Then I attach these to prefabs and add them to the attack scriptable object like shown in the video

The current method results in lots of prefabs for a complicated attack.

I want to make it so the attack scriptable object has a list of effects that I add to from a pop up, and then once I add them they are serializable so I can edit them for each specific attack.

(I don't mean list as a literal c# list)

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image hardicvolume · Jul 25, 2021 at 09:34 PM 0
Share

Define the Rig type and create the Avatar. Correct or verify the Avatar’s mapping. Once you are finished with the bone mapping, you can optionally click the Muscles & Settings tab to tweak the Avatar’s muscle configuration. You can optionally save the mapping of your skeleton’s bones to the Avatar as a Human Template (.ht) file. You can optionally limit the animation that gets imported on certain bones by defining an Avatar Mask. From the Animation tab, enable the Import Animation option and then set the other Asset-specific properties, . If the file consists of multiple animations or actions, you can define specific action ranges as Animation Clips. For each Animation Clip defined in the file, you can: Change the pose and root transform Optimize looping Mirror the animation on both sides of the Humanoid skeleton. For more visit: Review Scot

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

128 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Card Game, cards as ScriptableObject, card effects as ScriptableObjects, effects have different parameters. How to make an inspector UI support this structure? 2 Answers

How to Keep Track of ScriptableObject Coroutine Durations? 1 Answer

use ScriptableObject as player data (rpg combat) 2 Answers

I want to use Scriptable objects to create enemy attacks and swap them out each turn. How do I access another SO and replace the one in the object? 0 Answers

Wrong serialization when using ScriptableObject + [System.Serializable] + inheritance 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges