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Question by laogui · May 23, 2018 at 08:15 AM · assetbundleassetbundlesassetbundle.loadasync

use AssetBundle.LoadAssetAsync in editor is about 10 times slower on windows than on ios devices

Unity5.3.8f1(64-bit)

I am use AssetBundle.LoadAssetAsync() load a group of objects from separate assetbundle. but I found the speed in editor on windows is much slower than on mac. for example, I load one scene from assetsbundle, in editor, on mac, only needed 10s, but on windows, need 2 minute.

anyone have more info for this? or have good suggestions about how to speed up "LoadAsync"?

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Answer by vinilly · May 23, 2018 at 09:55 AM

Try to Defragement your hard drive.

Open up the "File Explorer"

Right Click the Drive like (C:) or another drive that you have your Unity running in.

Then Tools > Optimize

This should help if you have a Hard Drive. Usually reading and writing becomes difficult with filled hard drives. Recommend Solid State Drives for running programs and Hard Drives for storing none indexed/compressed data.

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avatar image laogui · May 24, 2018 at 03:14 AM 0
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Thank you. $$anonymous$$y computer use a solid-state drive, and my "Unity" working on SSD. I try to run an unity project on HD, it is slower than on SSD. $$anonymous$$y project is well runing on mobile or $$anonymous$$ac,it uses "AssetBundle.LoadAssetAsync()".

$$anonymous$$y partners have the same problem,we use the same project. Now I try to create a new project, test the method "AssetBundle.LoadAssetAsync() ".

thinks again.

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