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This post has been wikified, any user with enough reputation can edit it.
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Question by IAmUdarnik · Mar 04, 2016 at 09:24 PM · assetbundle

How to check if scene exists in SceneManager?

I have this code:

 if (Application.CanStreamedLevelBeLoaded(name))
             SceneManager.LoadScene(name);
         else
             StartCoroutine(LoadBundle());

and it works correctly in the editor, but in WebPlayer, it doesn't work. Is there another method to check if scene exists in SceneManager?

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Answer by WILEz1975 · Jul 16, 2017 at 11:21 PM

In fact, it's just this simple function: SceneManager.GetSceneByName(myLevelName).IsValid()

for example:

   if (!SceneManager.GetSceneByName(myLevelName).IsValid())
         {
             print("NOSCENE");
             return;
         }
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avatar image HunterAhlquist · Nov 21, 2019 at 09:51 PM 0
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This only works for cases where the scene is loaded, not if it was from build properties.

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Answer by money4honey · Nov 05, 2016 at 11:19 PM

web player is deprecated, it removed in latest version of unity. you may use WebGL instead web player, maybe it solve your problem

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