OGG files stripped from iOS content build when using Linux editor
Hi,
When building player content using AddressableAssetSettings.BuildPlayerContent()
, the editor displays the following warning for each OGG file:
Type DefaultAsset is in editor assembly UnityEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. Asset location with internal id Assets/Content/Audio/XXX.ogg will be stripped.
By looking at the built bundle files, the file XXX.ogg_HASH.bundle
is present and contains something. When calling Addressables.DownloadDependenciesAsync()
, everything seems to download correctly.
However, when I try to load the asset using Addressables.LoadAssetAsync()
, it throws a KeyNotFoundException
.
This only occurs if I build using my Linux install. When using my Mac everything works just fine.
This seem to only occur on iOS. Standalone mac build works perfectly even when built using my Linux install.
I am using Unity 2020.1.1f1. Any help will be greatly appreciated!
this probably should be submit to unity bug report system
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