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Question by Paras17 · May 05, 2020 at 05:34 AM · asset bundles

how to utilise firebase asset download method in addressables?

Hello,

I am using Addressable package and Firebase Storage for my Unity Project. Firebase has given below code in their docs to generate downloadURL for assets stored in Firebase Storage.

// Create a reference from a Google Cloud Storage URI Firebase.Storage.StorageReference reference = storage.GetReferenceFromUrl("gs://bucket/images/stars.jpg");

// Fetch the download URL reference.GetDownloadUrlAsync().ContinueWith((Task task) => { if (!task.IsFaulted && !task.IsCanceled) { Debug.Log("Download URL: " + task.Result()); // ... now download the file via WWW or UnityWebRequest. } });

So in the case of Adressables, I need to set Remote Load Path as "gs://bucket/images/stars.jpg". while execution , this will throw an error simply because its not a direct downloadURL. My question is where and how do I integrate this code in Addressables system? Thanks in Advance!!

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Answer by NadzMiheisi · Jun 23, 2020 at 03:28 PM

Implement the following method before loading anything:

public static string FirebaseLoadPath;

 private void GetDownloadURL()
 {
     var fireBaseRef = FirebaseStorage.DefaultInstance.GetReferenceFromUrl("gs://[your google bucket reference]"); 

     fireBaseRef.GetDownloadUrlAsync().ContinueWith((Task<Uri> task) =>
     {
         if (!task.IsFaulted && !task.IsCanceled)
         {                
             FirebaseLoadPath = task.Result.ToString();
         }

     });
 }

Then use this as you remote load path {[YourClassName].FirebaseLoadPath}. And make sure you there is a check in place so nothing is loaded before the url is set.

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