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Question by RemDust · Dec 26, 2016 at 06:17 PM · scriptableobjectissuescriptable object

Scriptable Object bug ?

Hi guys, here is my script :

 using System;
 using System.Collections.Generic;
 using System.IO;
 using System.Linq;
 using System.Text;
 using UnityEngine;
 
 [CreateAssetMenu (menuName = ("ItemAsset"))]
 public abstract class ItemAsset : ScriptableObject {
     public String Name;
     public Texture2D Icon;
     public ItemPrefab Prefab;
     public Int32 Cost;
     public Int32 DurabilityMax;
     public abstract Boolean CanStackInInventory { get; }
 
     public Item CreateNewItem() {
         Item item;
 
         item = Create();
         item.Id = Guid.NewGuid();
 
         Debug.Assert(item.Asset != null);
         Debug.Assert(item.Data != null);
 
         return item;
     }
 
     protected abstract Item Create();
 }
 

I can't create the object using the create menu, I get an error "the classe needs to derive from Scriptable Object... -_-

I'm running Unity perso 5.4 Any idea ?!

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Answer by AurimasBlazulionis · Dec 26, 2016 at 06:35 PM

Abstract. Why? Why is the class abstract? You don't really use abstract with MonoBehaviours, so you shouldn't with ScriptableObjects.

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avatar image RemDust · Dec 26, 2016 at 06:48 PM 0
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Well, my class is abstract because I want other to derive from it and override some properties.

Doesn't it make sense ?

avatar image Adam-Mechtley RemDust · Dec 27, 2016 at 05:37 PM 0
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ScriptableObjects (or $$anonymous$$onoBehaviors) can be abstract, but you can't create/add instances of them, just like any other abstract class. You need to derive some concrete class that you would create from the menu.

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