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Question by Jovork · Jul 22, 2016 at 11:43 PM · c#shadermaterialshadersrenderer

Accessing shader colors

I am trying to edit the secondary color of a custom shader.

Here's the color i am refering to: http://imgur.com/a/yasvO

here is the shader script with the property I want to edit highlighted: http://imgur.com/a/D2vXw

I can change the color of the material to my desired color, but it only changes the main color. What I want is for the "New Color" to change the outline color.

 public void LookedAt()
 {
     Debug.Log("Object is being looked at by player");
     rend.material.color = new Color(255,147,49,255);
 }

Thanks in advance :)

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Answer by Namey5 · Jul 23, 2016 at 12:36 AM

 rend.material.SetColor ("_OutlineColor", new Color (255,147,49,255));

Keep in mind, Unity's colour range is from 0-1 not 0-255.

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avatar image Jovork · Jul 23, 2016 at 12:48 AM 0
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Thank you so much! this explains why it was rendered white, and thank you for solving the error!

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