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Question by Samuel-Sim · Oct 14, 2020 at 02:19 AM · webglassetbundle

Errors encountered with WebGL

Hello,

I am trying to build my asset bundle in WebGL but i am encountering the error messages below when i test my asset bundle on my web server.

1. Error while downloading Asset Bundle: Failed to decompress data for the AssetBundle

2. InvalidOperationException: Received no data in response at UnityEngine.Networking.DownloadHandler.GetCheckedDownloader[T] (UnityEngine.Networking.UnityWebRequest www) [0x00000] in :0

3. (Filename: currently not available on il2cpp Line: -1)

4. Refused to get unsafe header "ETag"

5. The file can not be loaded because it was created for another build target that is not compatible with this platform. Please make sure to build AssetBundles using the build target platform that it is used by. File's Build target is: 19 (Filename: Line: 1348)

Mention below are the steps i have taken

1. switch Platform from PC, MAC & Linux Standalone to WebGL

2. delete existing asset bundles from ..\source\UnityBuildPipeline\AssetBundles

3. delete old prefabs and created new ones

4. build asset bundles in Unity > Assets > Build AssetBundles

Any idea if there is something i may have missed out?

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Answer by Samuel-Sim · Oct 14, 2020 at 06:07 AM

I have tried to rebuild the asset bundle by going to Windows > AssetBundleBrowser and im not sure if its working but im a getting this error message

ArgumentException: The Object you want to instantiate is null. at UnityEngine.Object.CheckNullArgument (System.Object arg, System.String message) [0x00000] in :0

(Filename: currently not available on il2cpp Line: -1)

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