- Home /
Xmpp / Jabber with unity3d
Hi,
I wrote a Smack Client with Java to access an OpenFire Jabber server, now I´m trying with Jabber-net in unity to write a Client for the same service.
now in unity I create a new jabber client and give it the data for user, server, pass, e.t.c., all the needed events and exceptions. but when i run the game in unity , nothing happenes. the game runs in the player, I can debug the client and it is data, but it seems to have no connection, no exception.. sometime unity freezes.. it even doesnt tells me if the server was not found.. just nothing.
does anyone has any experience with jabber and unity and can share it ? maybe a simple class using an X library for jabber in c# ? I know about Matrix Library.. but I read many times in the Net that people are using the Jabber-net in unity. and I just need a small helop for starting..
Answer by Bilelmnasser · Apr 24, 2019 at 01:10 PM
Hi, there is in my github Working Library of XMPP implementation.
Your answer
Follow this Question
Related Questions
How do I login to twitter and make a post with specific text? 2 Answers
Login screen with HTTP GET request 2 Answers
How to create and invoke WebServices in Unity3D? 1 Answer
Web Service Call Confirmation 0 Answers
Does AWS work with hololens for asset bundle downloading and general GET, PUT, POST requests ? 0 Answers