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Question by Zastrow89 · Oct 20, 2012 at 09:06 PM · rotationx-axis

Flying space game rotate X axis problem

i just starting out with building hte basis of a space game with mouse controls and keyboard, i have my W as throttle and mouse for rotation, my problem is though that now i can only turn UP (moving my mouse down as intended) but i cannot get it to go abive 0 in my "yew" igt goes to minus perfectly fine, but i cannot get my space craft to "dive" :/ my code is as follow:

     public float yew = 0f;
     public float yewMax = 0f;    
 
 //yewing
         if(engineOn == true){
             yew += Input.GetAxis("Mouse Y") * 50f * Time.deltaTime;
         }
 
         yew = Mathf.Max(Mathf.Min(yew,yewMax),(-45f));
         transform.Rotate(yew*Time.deltaTime,0,0);
         
         if(yew > 0 && Input.GetAxis("Mouse Y") == 0f){
             yew-=Time.deltaTime * 10f;
             yew = Mathf.Max(yew,0);
         }

Any help would be apreaciated ^^ im still VERY new to unity and coding in general so be gentle hehe! Best regards Martin

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avatar image Fattie · Oct 21, 2012 at 05:30 AM 0
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unityGems.com may help

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Answer by tavoevoe · Oct 21, 2012 at 07:44 AM

I'm almost positive this line's your problem:

 yew = Mathf.Max(Mathf.Min(yew,yewMax),(-45f));

What your saying is, lock yew to: -45 < yew < yewMax (set to 0).

Make yewMax more than zero, or yew won't go above zero.

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avatar image Zastrow89 · Oct 21, 2012 at 04:09 PM 0
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Ahhhh DOH! how could i not have seen that xD thank you so much! guess tiredness can kill anyone XD thank you!

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