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Question by MattDahEpic · Sep 26, 2017 at 04:20 AM · c#buildautomation

Jenkins Unity build exits without and log output

I'm trying to setup Jenkins to build my Unity project but am running into some problems. The editor command line is called successfully but then waits for about 1min30sec and exits with a code of 1. I'm sure that the environment variable is real since I use it to call the editor in the first place. To get more info about the issue I tried running all the commands manually but alas, nothing.

The unity install folder is in the path.
I am not using the unity3d-builder plugin.

The log is as follows:

 ...
 [Pipeline] withEnv
 [Pipeline] {
 [Pipeline] stage
 [Pipeline] { (Build Windows)
 [Pipeline] bat
 [rojectBright_game-CGUF3OHWBZNNV2VWAACJWLXACIDF7UD33WABSV4VPGISISZS6HYA] Running batch script
 
 C:\Program Files (x86)\Jenkins\workspace\rojectBright_game-CGUF3OHWBZNNV2VWAACJWLXACIDF7UD33WABSV4VPGISISZS6HYA>Unity.exe -batchmode -executeMethod BOCBuild.BuildWindows -projectPath "C:\Program Files (x86)\Jenkins\workspace\rojectBright_game-CGUF3OHWBZNNV2VWAACJWLXACIDF7UD33WABSV4VPGISISZS6HYA" -logfile 
 [Pipeline] }
 [Pipeline] // stage
 [Pipeline] stage
 [Pipeline] { (Archive Windows)
 Stage 'Archive Windows' skipped due to earlier failure(s)
 [Pipeline] }
 [Pipeline] // stage
 [Pipeline] }
 [Pipeline] // withEnv
 [Pipeline] }
 [Pipeline] // node
 [Pipeline] End of Pipeline
 
 GitHub has been notified of this commit’s build result
 
 ERROR: script returned exit code 1
 Finished: FAILURE

And the Jenkinsfile is:

 pipeline {
   agent any
   stages {
     stage('Build Windows') {
       steps {
         bat 'Unity.exe -batchmode -executeMethod BOCBuild.BuildWindows -projectPath "%WORKSPACE%" -logfile'
       }
     }
     stage('Archive Windows') {
       steps {
         archiveArtifacts 'Build\\BOC-Windows*'
       }
     }
   }
 }

And the BOCBuild class is:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEditor;
 
 public class BOCBuild {
     public static void BuildWindows () {
         System.Console.WriteLine("Beginning Windows Build");
         string path = System.Environment.GetEnvironmentVariable("WORKSPACE");
         if (path == null) EditorApplication.Exit(1);
         BuildPipeline.BuildPlayer(EditorBuildSettings.scenes, path + @"\Build\BOC-Windows.exe", BuildTarget.StandaloneWindows64, BuildOptions.None);
         EditorApplication.Exit(0);
     }
 }

Thanks for your help.

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avatar image RG_Keith · Mar 24, 2020 at 11:26 PM 0
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@$$anonymous$$attDahEpic Did you ever find out the reason for this? I'm seeing this in 2019.3 and I can't figure out why; running the exact same batch command from command-line works fine, but in Jenkins the log just disappears.

avatar image MattDahEpic · Mar 25, 2020 at 12:06 AM 1
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@RG_Keith I ended up switching to using the linux docker continers provided by https://gitlab.com/gableroux/unity3d and using GitLab's built in CI runner. There have been some people finding success with using those containers under Jenkins though, so that might be the way to go.

avatar image RG_Keith MattDahEpic · Mar 25, 2020 at 12:07 AM 0
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Ok fair enough. Thanks for letting me know!

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Answer by cudreaUdev · Sep 28, 2017 at 07:28 AM

With Jenkins you should use the available Unity plugin:

https://wiki.jenkins.io/display/JENKINS/Unity3dBuilder+Plugin

source code:

https://github.com/jenkinsci/unity3d-plugin

Or, alternately, pipe the file C:\Users\\AppData\Local\Unity\Editor\Editor.log to Jenkins, since that's where Unity writes its output.

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avatar image MattDahEpic · Sep 28, 2017 at 01:54 PM 1
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I cannot use the unity3d-builder as it does not work with the most recent version of jenkins and has not been updated in 2 years. I am looking for a pure jenkins only solution if possible.

With the current -logfile argument, Unity is supposed to pipe its output to stdout. There is no localappdata unity editor folder.

avatar image cudreaUdev MattDahEpic · Sep 28, 2017 at 03:22 PM 0
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Then it's likely caused by your command lacking the "-quit" argument.

Remember to add "-nographics" if you run Jenkins as a headless user (i.e: macOS or limited windows user).

Also, it's possible Unity might pipe some messages to stderr as well so add "2>&1" just to be sure.

Final command would be:

 "Unity.exe -quit -batchmode -nographics -execute$$anonymous$$ethod BOCBuild.BuildWindows -projectPath "%WOR$$anonymous$$SPACE%" -logfile 2>&1"

EDIT: You should crash if the build fails. $$anonymous$$aybe even print the error.

 string error = BuildPipeline.BuildPlayer(EditorBuildSettings.scenes, path + @"\Build\BOC-Windows.exe", BuildTarget.StandaloneWindows64, BuildOptions.None);
 if( string.IsNullOrEmpty( error ) )
     EditorApplication.Exit( 0 );
 else
     EditorApplication.Exit( 1 );

Damn this comment editor sucks.

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