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Question by RehanSanish · Nov 27, 2021 at 02:43 AM · save dataint

Unity not resetting int value save

For some reason, Unity is not saving the int value when it is reset. I need help fixing it.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class GameManager : MonoBehaviour
 {
     public static int DELUXE;
     public static int multiplier;
 
     public void Start()
     {
         multiplier = PlayerPrefs.GetInt("multiplier", 1);
         DELUXE = PlayerPrefs.GetInt("DELUXE", 0);
     }
 
     private void Update()
     {
         Reset();
     }
 
     void Reset()
     {
         if (Input.GetKeyDown(KeyCode.R))
         {
             DELUXE = 0;
             multiplier = 1;
         }
     }
 }
 
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Answer by PharmacyBrain · Nov 27, 2021 at 02:47 AM

All you're doing is reading values from player prefs. You're changing the value of a variable at runtime and never actually writing the new values to player prefs.

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avatar image RehanSanish · Nov 27, 2021 at 02:18 PM 0
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So how do I change the variables permanently? And how do I make it saved?

avatar image sacredgeometry RehanSanish · Nov 27, 2021 at 02:34 PM 0
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Read the docs:


https://answers.unity.com/questions/1325056/how-to-use-playerprefs-2.html

https://docs.unity3d.com/ScriptReference/PlayerPrefs.html

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