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Question by Nexpert · Jul 07, 2015 at 03:58 PM · animationsequence

Playing animations in sequence for different objects

So in a scene, I'm hoping to animate two different objects, one after the other, with object 2 beginning when object 1 has completed animating.

Object 1 is a camera that just rotates to bring a scene into view, and once the camera has finished rotating, I'm looking to animate Object 2 which right now is just a box that falls into the scene. I have both of these objects animated on their own in unity, but can't figure out how to trigger one animation and then the next.

Is there a way to see via scripting if Object 1/the camera has finished it's animation?

Here is a sample script that currently has the two animations running at the same time:

 using UnityEngine;
 using System.Collections;
 
 public class AnimController : MonoBehaviour {
 
     public GameObject Camera;
     public GameObject myBox;
 
     // Use this for initialization
     void Start () {
         Camera.GetComponent<Animation>().Play("CameraRotate");
         myBox.GetComponent<Animation>().Play("boxFall");
     }
     
     // Update is called once per frame
     void Update () {
 
     }
 }
 
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Answer by diggerjohn · Jul 06, 2018 at 05:47 PM

Look into animation events. Set an event at the end of one that sets off the next. In combination with MechAnim this is pretty effective.

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