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Question by
arvindiitkgp · Feb 23, 2016 at 12:26 PM ·
mapworldlargebigfloating point
How to use Static batching, occlusion baking etc while using floating origin for a large world ?
Scene is simple, but its a big world map like 10000x5000 or so. To overcome floating point precision errors i am using floating origin that fixes the issue, but now i am not able to use static batching, occlusion culling (baked). Is there any way i can use these, or any other alternative of floating point... Thanks Arvind Kumar
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