Question by
FlightOfOne · Nov 06, 2017 at 01:42 AM ·
scenescene-loading
Is there a way to get Something from an inactive scene that's already loaded?
I am using SceneManager.LoadSceneAsync to load a scene, but not activate it. Is how can I access an object/component from a scene that's not set as active scene yet? Is this even possible?
Thanks!
AsyncOperation _newSceneOp = SceneManager.LoadSceneAsync(_idx, LoadSceneMode.Additive); newSceneOp.allowSceneActivation = false;
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