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Question by starvar · Apr 05, 2012 at 07:45 AM · variabletimehowlong

Played time?

Is there a variable that you can set to see how long you'r playing the current scene? I would realy like to make like a guilabel in the left corner of my screen saying how long the player is already playing. Ty!

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Answer by adrenak · Apr 05, 2012 at 08:25 AM

You just need to have a variable that increments itself each second. Here's a very simple script. First go to GameObject>CreateOther>GUIText.

Drag this script into an empty game object and add the GUIText that you created into the timeDisplay variable in the inspector window

 var playedTime : float;
 var timeDisplay : GUIText;
 
 function Start(){
     playedTime = 0.0;
 }    
 
 function Update(){
 
     playedTime += Time.deltaTime;
     timeDisplay.text = Mathf.RoundToInt(playedTime).ToString();
 
 }

This script should work, tried already. I Hope this helped

-Vatsal

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avatar image zz74b · Apr 05, 2012 at 01:53 PM 2
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I would suggest using co-routines for this, in your start() method call a coroutine that yields for 1 second at a time and use Time.timeSinceLevelLoad.

This will have a much lower overhead than running on each update - otherwise I would question your players need to know time to a fraction of a second.

Note: this may break if you are using addative level loading (not tested this - just a hunch)

avatar image nTu4Ka · May 07, 2015 at 04:11 PM 0
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Why not just using Time.time?

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Answer by Minidavz · Jan 06, 2016 at 08:57 PM

if im correct:

  • Time.Time is loaded with the app.

  • Time.timeSinceLevelLoad is loaded since the level is loaded.

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