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Question by Efe_Yilmaz · Jan 19, 2021 at 04:16 PM · rotationbullety-axisx-axisz axis

Rotation Problem ( X , Y , Z )

I'm doing a 2d platform game, the z axis represents the depth in this game, but I don't need z because as I said the game is 2d. I wanted the character to fire bullets in the game, so I used Quanternion.identity in the instentiate method. The bullets form in the barrel and then move in the z direction. So I easily turned the barrel 90 degrees in the Y axis. But when I turned it 90 degrees, the barrel did not rotate, so the bullets are moving deep when they should move forward, I want the bullets to move on the x-axis.

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avatar image bdubbert · Jan 19, 2021 at 05:58 PM 0
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Can you please post the relevant code

avatar image Efe_Yilmaz bdubbert · Jan 20, 2021 at 09:30 AM 0
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I can't change from transform. I haven't tried to replace it with code, and I can't angle it with the rotate tool in unity.

avatar image logicandchaos · Jan 19, 2021 at 07:22 PM 0
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Need more information to answer, it largely depends on how you are moving your projectiles, which we don't know unless you show your code.

avatar image Efe_Yilmaz logicandchaos · Jan 20, 2021 at 09:29 AM 0
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I can't change from transform. I haven't tried to replace it with code, and I can't angle it with the rotate tool in unity.

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Answer by Dan5500 · Jan 19, 2021 at 07:01 PM

You should try locking the z axis in the inspector. It's under the rigidbody if you have one.

EDIT: It's under constraints. If this doesn't work then idk what to say, I'm kinda new here.

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