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Question by erradical64 · Aug 10, 2020 at 11:27 PM · enemyenemy aiy-axisx-axisarcade

How do I make the enemy lock onto the player's x-axis coordinates?

Currently I have the enemy fully locked on the player, but I'm trying to make the enemy character move towards the player's x-axis coordinates while forever moving down the y-axis.

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class Enemy : MonoBehaviour {

 public float moveSpeed;
 public Transform target;
 void Start()
 {
     target = GameObject.FindGameObjectWithTag("Player").GetComponent<Transform>();
 }
 // Update is called once per frame
 void Update()
 {
     if(Vector2.Distance(transform.position, target.position) > 0.5)
     {
         transform.position = Vector2.MoveTowards(transform.position, target.position, moveSpeed * Time.deltaTime);
     }
 }
 void OnTriggerEnter2D(Collider2D other)
 {
     if (other.gameObject.CompareTag("Destroy"))
     {
         Destroy(gameObject);
     }
 }
 

}

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Answer by Ymrasu · Aug 11, 2020 at 09:34 AM

One way is that you could separate the two axis movements and pretend the player is always on the same y-axis, like so:

 if (Vector2.Distance(transform.position, target.position) > 0.5f) {
 
     // Chase on x-axis
     Vector2 xTarget = new Vector2(target.position.x, transform.position.y);
     transform.position = Vector2.MoveTowards(transform.position, xTarget, moveSpeed * Time.deltaTime);
 
     // Move down on y-axis
     transform.position += Vector3.down * moveSpeed * Time.deltaTime;
 }

Although the movement speed would not be normalized (it would move faster diagonally). But that is an easy fix.

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avatar image erradical64 · Aug 11, 2020 at 11:47 PM 0
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Thanks, it works now!

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