Question by
Joorst · Nov 03, 2016 at 05:07 PM ·
destroysetactiveobjectpooldatatype
How to name a GameObject that is set active
Hi there guys.
I would like to know how to name a GameObject that has been set active. To better explain:
In this line of code : GameObject room = (GameObject)Instantiate (availableRooms [randomRoomIndex]);
A data type of GameObject is created and it is name "room".
In this line of code : availableRooms [randomRoomIndex].SetActive (true);
I am setting a GameObject active from an array, but I'm not sure how to store this GameObject as "room" when it is set active.
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