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Question by Dragunas · Feb 08, 2021 at 02:25 PM · rotationnumber

How to check the rotation

i gor a script for my animals so they can walk around the world but the problem is my rigidbody. i need it for my hp script so the animals can be killed but if u throw something at them, they fall down. i wanted to make a script wich checks if the rotation on the z is under or above 0, if the number is above or under 0 it should change the number to 0 back so the animal is not able to fall down but i dont know how to do it, can somebody help me?


using System.Collections; using System.Collections.Generic; using UnityEngine;

public class Animal : MonoBehaviour { public float movementspeed = 3f; public float rotspeed = 100f;

 public Rigidbody rb;

 private bool iswandering = false;
 private bool isrotleft = false;
 private bool isrotright = false;
 private bool iswalking = false;

 private void Update()
 {
     if (iswandering == false)
     {
         rb.isKinematic = false;
         rb.detectCollisions = true;
         StartCoroutine(Wander());
     }
     if (isrotright == true)
     {
         rb.isKinematic = true;
         rb.detectCollisions = false;
         transform.Rotate(transform.up * Time.deltaTime * rotspeed);
     }
     if (isrotleft == true)
     {
         rb.isKinematic = true;
         rb.detectCollisions = false;
         transform.Rotate(transform.up * Time.deltaTime * -rotspeed);
     }
     if (iswalking == true)
     {
         transform.position += transform.forward * movementspeed * Time.deltaTime;
     }
 }
 IEnumerator Wander()
 {
     int rottime = Random.Range(1, 3);
     int rotwait = Random.Range(1, 4);
     int rotatelorR = Random.Range(0, 3);
     int walkwait = Random.Range(1, 4);
     int walktime = Random.Range(1, 5);


     iswandering = true;

     yield return new WaitForSeconds(walkwait);
     iswalking = true;
     yield return new WaitForSeconds(walktime);
     iswalking = false;
     yield return new WaitForSeconds(rotwait);
     if (rotatelorR == 1)
     {
         isrotright = true;
         yield return new WaitForSeconds(rottime);
         isrotright = false;
     }
     if (rotatelorR == 2)
     {
         isrotleft = true;
         yield return new WaitForSeconds(rottime);
         isrotleft = false;
     }
     iswandering = false;
 }

}

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Answer by logicandchaos · Feb 08, 2021 at 02:32 PM

transform.rotate;

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