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Question by Bay3ddie_348 · Feb 14, 2020 at 06:42 PM · number

Why isn't my number increasing?

I have created a float number called speed and ,in the update function, made it increase. But it doesn't actually increase. It might be useful to know that the script is assigned to a prefab Any help would be greatly appreciated :)

 void Update()
 {
     transform.position += Vector3.left * speed * Time.deltaTime;
     speed += 0.005f;
 }
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avatar image tormentoarmagedoom · Feb 14, 2020 at 06:45 PM 0
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Post edited due to duplicated content, and unnesseary code.

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Answer by tormentoarmagedoom · Feb 14, 2020 at 06:47 PM

Hello.

First, is the speed variable defined as static? (you dont want it static).

Second, are you sure speed is not increasing? it should.

To be sure, add a debug.log ro know its value each time is used:

  void Update()
  {
      Debug.Log(speed);
      transform.position += Vector3.left * speed * Time.deltaTime;
      speed += 0.005f;
  }

And check the value. maybe is increasing very slow and you dont see it.

Byee!

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avatar image Bay3ddie_348 · Feb 14, 2020 at 07:18 PM 1
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I'm sorry for wasting your time it actually was increasing. I didn't know until the Debug.Log statement so you did help. I didn't notice due to the fact that on prefabs it woudn't update it unless it was in the seed Thanks :)

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