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Question by Lypheus · Jun 06, 2012 at 06:22 AM · generateuuid

AutoGenerated UUID In Editor

I'm sharing the same map prefab between client and server, in this prefab there are a number of 'interactables'. When the player wishes to interact with one of them, i'm going to use a uuid assigned to that interactable to make the server request.

Currently, each time I drop the script on a target mesh, i'm keeping track of and manually assigning the next available uuid.

Is there a way to request and persist an autogenerated uuid?

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Answer by whydoidoit · Jun 06, 2012 at 07:42 AM

I store them as a string:

     var myId = Guid.NewGuid().ToString();
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avatar image Lypheus · Jun 06, 2012 at 01:58 PM 0
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Awesome, thanks $$anonymous$$ike!

avatar image ina · Dec 17, 2012 at 08:24 AM 0
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missing libraries?

avatar image siddharth3322 · Aug 06, 2018 at 05:22 PM 0
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still can I able to get unique id ?

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