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Question by no_mercy_percy · May 29, 2020 at 06:11 PM · instantiaterandom.rangespawning problemsgeneraterandomspawning

that items doesnt spawn in player position

Hey i have a SpawnManager which generates a RandomSpawnPosition for (for example) a death item. (If you catch it you die). The Problem is that it sometimes happens that this Item randomly spawns into you and you die without any chance.

that method generates the spawnPosition:

Vector3 GenerateSpawnPos() { float spawnPosX = Random.Range(-spawnRange, spawnRange); float spawnPosZ = Random.Range(-spawnRange, spawnRange); Vector3 randomPos = new Vector3(spawnPosX, 10, spawnPosZ); return randomPos; }

and that is how i summon (for example) an item:

Instantiate(destroyerUpPrefab, GenerateSpawnPosPowerUp(), destroyerUpPrefab.transform.rotation)

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Answer by KoenigX3 · May 29, 2020 at 06:21 PM

Before you spawn the object, check if the generated position is near the player's position.

 float threshold = 2;
 
 void Spawn()
 {
    Vector3 itemPosition = GenerateSpawnPos();
    while(Vector3.Distance(character.position, itemPosition) < threshold) itemPosition = GenerateSpawnPos();
 
    Instantiate(destroyerUpPrefab, itemPosition, destroyerUpPrefab.transform.rotation);
 }


Use threshold to define the minimal distance between the player and the item.

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avatar image no_mercy_percy · May 31, 2020 at 02:34 PM 0
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Nice $$anonymous$$ate it's working. Thanks for your help :)

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