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Question by NotSine · Aug 03, 2021 at 12:28 PM · animationfloatbool

the run animation dont stops if i stop my charaster,hello, i cant stop the "run" animation, when speed == 0

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Move1 : MonoBehaviour
 {
     float speed = 5.0f;
     Rigidbody2D rb;
     bool FacingRight = true;
     int directionInput;
     public bool ground = false;
     public float jumpForce = 100f;
     Animator animator;
 
 
     void Start()
     {
         rb = GetComponent<Rigidbody2D>();
         animator = GetComponent<Animator>();
     }
     void FixedUpdate()
     {
         rb.velocity = new Vector2(speed * directionInput, rb.velocity.y);
         if (directionInput<0 && FacingRight)
         {
             Flip();
         }
         else if (directionInput > 0 && !FacingRight)
         {
             Flip();
         }
     }
     public void Move(int InputAxis)
     {
         directionInput = InputAxis;
 
         if (speed == 0.0f) 
         {
             animator.SetBool("Run", false);
         }
         else
         {
             animator.SetBool("Run", true);
         }
 
        
     }
     void Flip()
     {
         FacingRight = !FacingRight;
         Vector3 theScale = transform.localScale;
         theScale.x *= -1;
         transform.localScale = theScale;
     }
 
     public void Jump()
     {
         if (ground == true)
             rb.AddForce(Vector2.up * jumpForce);
         animator.SetTrigger("Jump");
     }
 
    
 }

,my charaster dont stops running if he stopped heres my code

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Answer by Alexx019 · Aug 03, 2021 at 04:23 PM

it seems like you dont call you Move() method anywhere in your FixedUpdate. Because all you are doing now is setting the rigidbodys velocity in your update: (line: 23 rb.velocity = new Vector2(speed * directionInput, rb.velocity.y);), and nothing else

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