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Question by RAULRAMO002 · Jul 07, 2021 at 01:25 PM · boolgame window

Script does not work properly only on Maximise On Play setting,Script not working properly only on maximise on play setting

I have created a door opening/closing mechanic. I am using a bool named "avalabile" to check if the player is in proximity of the door. When I test the game it works properly except when I test it on "Maximise On Play" game window. I have managed to pinpoint where my script fails. The avalabile bool stays stuck on false if I test my game on "Maximise on Play".

Here's the code sample:

 public void CallObjectController() {
         Debug.Log("Inside function");
         Debug.Log(avalabile);
         if (avalabile == true)
         {
             Debug.Log("Inside if()");
             objectController.GetComponent<DoorBehaviour>().DoorFunction();
         }
     }

Also this part :

 private void OnTriggerEnter(Collider other)
     {
         if (other.gameObject.tag == "Player") {
             playerObject = other.gameObject;
             avalabile = true;
             Debug.Log("Inside Trigger");
         }
     }

Anyone have any idea of why this happens, and how to fix it? Thanks a lot in advance!

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